

Kaladin has flying, but enabling it ties up mana you could otherwise use for instants.
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Their mana abilities help with this, you need to actively pump mana into them to make full use of their abilities. They're not just finishers, they can help you turn the tide if you're in a bad spot. Part of my motivation for making Kaladin and Shallan so low, is so they can actually affect the flow of battle. Not too high, though - we want her to be playable after all.Įxactly. Yeah, Vin needs a 5-drop or higher, especially HoA-era Vin. We'll have to see if Dalinar's other abilities can be reasonably assigned to red. The blue goes well with the diplomatic abilities of Bondsmiths. Basically, lashing it up, and letting it fall back down. I was also thinking a cool ability for Szeth would be exiling a creature, then returning it a turn later and doing massive damage to it. The other would be Skybreaker Szeth, which would be just Orzhov colored. One would be assassin Szeth, and Esper colored, since he was a Windrunner at the time. Maybe something involving a stick? Anyway, having different abilities for different Surgebinders is definitely the best way to go.Īlso, I'm thinking of doing two versions Szeth. I'm trying to think of something else right now. The colors, as I said, seem right (although it produces oddballs like the order of Bondsmiths - essentially spren/human ambassadors, and human/human ambassadors, come to think of it - being Red/Blue).Yeah, that Soulcasting ability was built mostly around Jashna's use in the alley. If you do, exile them."ĮDIT: Also, in case it isn't clear - I don't think the surgebindings should be boiled down to one mechanic. I'm actually having difficulty picking out a B-aligned mechanic that would work for 1) soulcasting and 2) Shallan.Īlso, Szeth's W ability should be "If is blocked by one or more creatures, you may pay 1W. That ability would be perfect for Jasnah's card, once we learn enough about Elsecalling to give it a mechanic. The colors look mostly right, although Shallan doesn't use soulcasting for assassination (she mainly uses Pattern for that). I've filled in the abilities on the ones which we have a fair idea of how they function. Here are the 10 orders, and the colors they are made of.Īlso, here are the ten surges, and the colors they are associated with. I went with the idea that mana is Investiture, so activating Surgebinding abilities requires mana. I haven't come up with abilities for each surge yet, as we don't know the full details of what's possible for each surge. So, I did a breakdown of each surge, and each color it corresponds to.

Shallan, being a scholar, can increase your knowledge pool by giving you a card advantage. Kaladin can protect other creatures by helping them block. These abilities are supposed to reflect their individual characters.

Kaladin and Shallan also have secondary abilities. All in all, each order corresponds to one of the ten possible two-color pairs in MtG. There is a table detailing the color breakdown of the 10 orders of Surgebinding. I've only created these two so far, as they are the only ones whose abilities we've had in detail. My vision for the eventual set is to have a Mythic, two colored creature for each type of Radiant. On Shallan, Blue is Illumination (Lightweaving), and black is Soulcasting. The White powered ability on Kaladin represents Gravitation, and the Blue ability represents Adhesion. These represent their Surgebinding skills. Now, the first thing you will notice is their mana abilities.
